Wednesday, October 3, 2012

Team Talk - Golden Age

Since talking with Alex Avila, I've grown to appreciate CW030 Wasp - a lot! She is a fantastic piece, hard to hit, and that Incapacitate special is great. So I decided that for my next tourney, I'm gonna run this team featuring not 1 but 2 Wasps!

CW030 Wasp 77
-Stunning Blow 10
-Armor Piercing 10
CW030 Wasp 77
-Stunning Blow 10
-Armor Piercing 10

FFCW Scarlet Witch 50
M10A Iron Man 125
BB Kid Zoom 87
-Full IG 40
-Alias 3
499




 
So we know that using Incapacitate from Wasp will be the first idea so we can use that special unavoidable damage. When doing so, we get to use the Stunning Blow feat which allows me to deal damage with my Incapacitate attack equal to my base damage. So now I'm dealing 3 damage, giving an action token, then giving 1 additional damage. Now we get to Armor Piercing which means her damage dealt is no less than 1. She has 2 Lightning Bolts meaning I can target 2 figures with an attack. So now I attack 2 targets and if I hit I deal a minimum of 1 damage to both, maybe 2 to 1 of them, give them a token, and then give them an extra damage. 2 damage to each target and an action token is devastating, especially when going after bigger point figures.

Scarlet Witch is a great support piece giving me PC and Perplex. Iron Man is there for penetrating damage, perplex, and taking low damage from a Gauntleted figure. Kid Zoom has the full gauntlet for being safe from outwit. Why? Because of his special power that says other figures can't use HSS. This stops the inevitable Sentry and Void from being too good, Nightcrawler won't be much of an issue, WL Flash won't give me issues, and Superman won't hinder my fun. Basically, all the stuff everyone hates will show up so I came prepared. Alias is on him so if my opponent gets in a place to hit him, he has Shape Change and Super Senses.

So that's basically it for the team. My strategy is hit hard but keep back, hopefully getting my opponent to come to me. If not, I can position in a way that I keep my Wasps and KZ safe. For map, I think taking something like the Mental Plane, Arkham Asylum, or Shadowlands will really help limit the range of my opponent since my range is low as well.

If you have any questions or comments, just ask. I hope you enjoyed this team talk, see you next time!

No comments:

Post a Comment