400 points Modern Age
The idea for this match was to be able to shut down the other team so my friend and I tried out Con Exclusive Dr. fate with full Gauntlet and The Unspoken. So with this team, carry up Unspoken so there is no ranged attacks, no SPs, and no power actions by the opposing team. I decided to play my favorite pieces that seemed like a good team. SM Magog, CW Wasp, 2x CWFF Scarlet Witch for 399. I won map and took outdoor SHIELD Helicarrier for lack of hindering terrain for the Unspoken to hide in for Stealth.
Started off by passing and he carried up Unspoken a ways, hiding on elevated. Next few turns I pass to make him overextend to me so he spins the gauntlet instead. So I start to position forward once his Fate is pushed so I can rip into him and Unspoken. He clears Fate but moves up Unspoken within 3 of my Witches and Magog but not Wasp since she was too far away. I move all of them back including Wasp but I choose to Running Shot and Incap on Unspoken which hit for a second token and 1 penetrating damage. He blocks my LoF to Unspoken with Fate and clears Unspoken so I clear as well. I perplex Fates damage to 0 and force Unspoken to charge on Magog.
The Unspoken needs a 7 to hit and after prob control, no luck with the heavy. Magog hits for 6 with exploit after the perplex, putting Unspoken in a bad spot on the dial. Fate retreats to spin the gauntlet and hides on elevated again. Unspoken pushes to attack and misses after some more PC shenanigans. I clear, and he clears. One Witch is able to TK Magog away from Unspoken and 6 away from Fate. Perplex the attack and movement of Magog and range attack Unspoken with Magog. I hit and KO so Magog gets a free action. I choose Charge and charge onto the elevated and attack Fate. This knocks him to his last click so I TK with my other Witch and place Wasp in a position to Running Shot. I Running Shot in and need an 8, I hit after a use of PC to take him to KO.
So the Unspoken team didn't fair too well this time. My friend did play the team properly and I made mistakes to where Unspoken hindered me. Ultimately, it was dice rolls. Had Unspoken hit Magog with that heavy and I missed Impervious, I would've been on pulse wave and who knows where that would've gone since I had perplexes for damage if need be. The team will live another day but as you can see, I was able to exploit some weaknesses. Those are TKing something out of Unspoken's range to be able to Range attack or do power actions and giving tokens out to limit the actions they can take.
Hope you enjoyed this battle report, next one should be a doozy!
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